Comparison

GameNodeX vs Pterodactyl, Pelican, TCAdmin and AMP

An honest look at the game-server panels hosting companies choose from: what each one costs, what it runs on and what you would have to add yourself.

FeatureGameNodeXPterodactylPelicanTCAdminAMP
Licence and priceSubscription by nodes and game servers; free plan for 1 nodeFreeFreePer machine: from $7.95/mo (Community, 4 services), $15.95/mo (Professional); one-time purchase availableOne-time per edition: $10–40 for 5–50 instances; Enterprise for hosts by subscription
Source codeClosed; binaries and imagesOpen, MITOpen, AGPL-3.0ClosedClosed
Game servers in Docker containersYesEvery server, with CPU, memory and disk limitsYesYesPartlyDocker services alongside classic onesPartlyOptional, on Linux
Many nodes from one panelYesJoin token, mTLS issued by the panelYesWings daemon on each nodeYesYesMaster and remote licencesPartlyProfessional edition and up
Windows game serversNoLinux nodes onlyNoNoYesYes
Billing integrationYesREST API, signed webhooks, one-time login linksPartlyAPI; WHMCS, Paymenter, HostBill through third-party modulesPartlyAPI; billing through third-party toolsYesWHMCS module: provisioning, suspension, auto-loginPartlyEnterprise edition for hosting providers
Mod and game-content catalogsYes8 sources: Modrinth, CurseForge, Steam Workshop, Thunderstore, uMod, GameBanana, mod.io, FactorioPartlyVia extensions or file uploadsPartlyVia plugins, including Modrinth and CurseForge for MinecraftYesSteam Workshop, CurseForge, Modrinth, Nexus, uMod and modpacksYesStore with Modrinth, CurseForge and Steam Workshop
Backups to S3-compatible storageYesFiles and database dumps; selective restore in the panelYesS3 backup driver for server filesYesS3 backup driver for server filesYesLocal, FTP, SFTP and S3 storageYesUpload backups to S3
Scheduled operationsYesCommands, restarts, backups and webhooks; skip a step while players are onlineYesServer schedulesYesServer schedulesYesScheduled tasksYesTask scheduler
Panel brandingYesName, logo, colors and favicon in settings; no Powered by badge on higher plansYesBrand settings and visual themesPartlyThemes and styling pluginsYesThemes with logo, colors and faviconPartlyThemes from the AMP store
SupportYesIncluded in the subscriptionPartlyCommunity: Discord, GitHubPartlyCommunityYesIncluded while the licence is currentPartlyCommunity; priority from the Advanced edition

Prices checked in October and features in November 2026 against vendor websites and documentation. If anything is out of date, write to us and we’ll correct it. Product names are trademarks of their owners.

Vendor documentation: Pterodactyl · Pelican · TCAdmin · AMP

What you get with GameNodeX out of the box

Master features for running a hosting business, from selling servers to everyday operations.

Built to sell hosting

Plans with limits, suspension for non-payment, a client panel and passwordless access from billing. Includes a WHMCS module, REST API and webhooks.

Mods from where players get them

Modrinth, CurseForge, Steam Workshop, Thunderstore, uMod, GameBanana, mod.io and the Factorio Mod Portal. Installation checks dependencies, compatibility and updates.

Your brand without code

Name, logo, colors, favicon and support links are settings. The “Powered by” badge comes off on higher plans.

Backups to your S3

Archives stream from the node straight to S3-compatible storage; restore files and game databases in one step.

English and Russian

Both languages out of the box, plus a translation editor for adding your own.

Updates and support included

Releases, a one-command installer and help from the team that writes the panel — in one subscription.

Automatic node placement

The panel chooses a node by location and free memory. Drain a node or close a location during maintenance to stop new placements there.

Live console and files

Send commands and read output in real time. A web file editor, archive uploads and SFTP sit alongside the server controls.

Resource history

CPU, memory, network and disk charts for nodes and servers; player-count history for games that support queries.

Databases for games

Run MySQL, MariaDB and PostgreSQL on your own nodes, provision customer databases and bind credentials to server settings.

Scheduled operations

Schedule restarts, commands, start and stop, backups and webhooks; skip a step while players are online.

FastDL for players

Serve maps, models and sounds from nodes over HTTP for GoldSrc and Source games. Configure URLs and allowed file types in the panel.

When another panel fits better

You need Windows game servers

GameNodeX nodes run Linux. TCAdmin and AMP manage Windows machines.

You want free and open source

Pterodactyl and Pelican cost nothing — if you are ready to assemble billing, mods and branding from add-ons and maintain them yourself.

A few servers for yourself and friends

AMP Standard or Pterodactyl are cheaper for that. GameNodeX is made for hosting companies.

Try it on your own hardware

Free forever: one node, three servers, add-ons and backups. No card required.